Raphael Fabre

– casa wabi 2018

Community Project

La Casa de los Sueños – Jóvenes del Bachillerato Emiliano Zapata en Río Grande
The project’s objective was to work with the imagination and create a space that will be the ideal place for each participant.
The idea of the workshop was to evolve in each session by creating a complex design of each space or imagined ecosystem. First, each student drew their ideal place; then translated those designs into three-dimensional models of paper, trying to make them as detailed as possible, using impressions of different textures or with other elements to add to the model: “I want to print images of animals for my farm “or” I would like to have images of large stones and bricks for my castle “, are an example of the requests that the students made to Raphaël to be able to integrate them into their ideal place. In the end, all the models were put together in a big model so that the resident could transform that paper world into a digital world. Raphaël made the “render” of each design and detail requested by the participants to create a virtual world that could be traced as a videogame. The participants had the opportunity to play within this virtual landscape and recognize their ideal place to live.
“I copied the Acapulco bay because I like to have the beach and tall buildings,” “The story I like most happens inside a lighthouse, and that’s why I created this red lighthouse because it reminds me of that book.”
What did you learn in the workshop?
“I learned that you can do what you wish and that nothing is truly impossible” Netson Dair Tadeo Vásquez, 17 years old.
“I learned to use my imagination in such a fun way. Viewing all the pieces that we created was fantastic.” Jaqueline Mayte Serrano Baños, 17 years old.

Log-Piece

  • La Casa de los Sueños (2018) Maqueta digital resultado de su proyecto comunitario 33 x 25 cm

La Casa de los Sueños (2018)
Maqueta digital resultado de su proyecto comunitario
33 x 25 cm

France

lives and works in paris

Raphaël Fabre was born in Paris in 1989 where he lives and works. After a start in Cinema studies he joins the ENSBA, Paris School of Fine Arts.
With his appeal to the reconstruction of environments, to the exploration of the universe of the video game and to the manipulation of the digital images, Raphael Fabre develops a fascinating reflection by studying these processes which end in the acceptance and in the validation of the narrative. When he produces immersive installations in the way we reconstitute set decoration, fictional or existing, he invites his spectator to dive into the narrative and he blurs the fictional principle by giving a disturbing embodiment, testing thereby the limits of a distinction between the virtual and the real. Beyond theatrical reconstructions, some of his works such as «CNI», a famous identity photography which made him known of the public in 2017, explore on the contrary the way this gap between the reality and the fiction comes to fit in everyday life and to introduce unexpected gaps. The digital portrait in 3D corresponding to the requirements of the prefecture was produced with a loyalty such as no procedure of validation was able to prevent the official publication of the document, defining in fine the identity of an individual reconstituted artificially, at least its image. This raises numerous questions on the place occupied nowadays by the code in this electronic meshing which always tightens more, transforming the life and the image into artificial data in essence. With a certain form of humor, he is indirectly interested in the way the artist, following the example of the forger, can move forward, masked, as long as he excels in what he is doing.
The persistent opposition between the reality and the virtuality takes one any other dimension in its work. Is it inevitably necessary to bring into conflict them? The work of Raphael Fabre seems to allow to doubt it.
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